The company also engineered several mechanisms that made using the Rift a great experience. Oculus put a lot of effort into picking the perfect materials for the Rift and integrating the right feature set to give the device the legs it needed to succeed in the market. The cloth outer shell was something I had never considered before, but it gave the Rift an elegant appearance. The first time I laid eyes on the Oculus Rift CV1, I was immediately impressed with the industrial design. However, in some ways the Rift S is a step backwards from the old design. It’s easier to configure, doesn’t require strategically placed tracking sensors, and it doesn’t produce the dreaded godrays that plagued the first version. In some ways, it’s a superior product to the original Rift headset. The existence of the Oculus Rift S confounds me. It also features a dark backdrop, which gives us an excellent example of the black levels that LCD can produce. Space Pirate Trainer is a fast-paced game, which should be a good test for the Rift S’ lower refresh rate display. That resolution should also better represent the capabilities of our test system when paired with the Rift S. That puts it in the range of the Reverb’s 5,070,975 pixels and the Vive Pro’s 5,059,714 pixels. We ran the tests again at 2160 x 2328 (172% render scale), which produces 5,028,480 pixels for the GPU to render. Both of those headsets have higher resolution displays than the one in the Rift S, but we wanted to compare their performance anyway. In our recent review of the HP Reverb, we compared the Reverb against the HTC Vive Pro. We ran each game at SteamVR’s recommended resolution of 1492 x 1608 (82% render scale)-a curiously low setting for this hardware-which works out to 2,399,136 pixels on screen. The test suite included Space Pirate Trainer, Serious Sam VR: The Last Hope, Arizona Sunshine and Beat Saber. Content played through the Rift’s native platform may demonstrate better performance. As a result, our evaluation tests were performed in Steam VR. Performance Resultsįor our performance tests, we use Nvidia’s FCAT VR, which does not support the Oculus Home platform. The Oculus Guardian boundaries work while playing Steam content. The workaround is to configure SteamVR for standing and seated use. SteamVR expects external sensors when configuring a room-scale play space, which doesn’t work with the built-in Insight cameras. However, the setup process doesn’t quite map with the new hardware. Like the original Rift, the Rift S is compatible with SteamVR. The whole process can be completed in less than a minute. Confirm the guardian boundaries, and you’re up and running. To mark your boundaries, you trace your play space with the controller by pointing at it from a distance like you’re holding a laser pointer. If it’s not accurate, you can set the floor height manually by reaching to the floor with your Touch controller. The software will ask you to confirm the height of your floor. When you first put the headset on, you’re greeted with a black and white version of your real environment. You can read the full update notes here, it's a biggy.With the Rift S, the process takes but a few seconds, and it’s so simple that most children could do it without trouble. They say it might take a while for everyone to get it in Fusion, since Serious Sam 3 is in various packages so hold tight if you don't have the Fusion update just yet. They also fixed various rendering issues in Vulkan and OpenGL. Several enemies also have additional attacks on Hard and Serious! (You'll "love" the kleer.) Some enemy spawns that no longer appear on Normal will appear again. On the other hand, Hard and Serious difficulties have been made more difficult.Enemies that had a perfect immunity to non-explosive weapons, like the Khnum and the Technopolip now have a 50% immunity to non-explosives instead.In general, the game should be less annoying and difficult to play on Normal. Due to these changes, mainly on Normal difficulty, some battles were changed, some enemies no longer spawn, and some enemy stats have been changed. Changes made to the levels and enemies to fix a so called "churn" with the overall gameplay where the game seemed to annoying or monotone.Unlike the other earlier titles, a number of changes have been made to Serious Sam 3 in Fusion, here's the largest changes they said: This is the "flat version" only, so SS3 doesn't yet have the VR support in. Serious Sam 3: BFE is now available in the Fusion 2017 engine with Vulkan! I think a lot of people were waiting on this one.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |